ALL TILED UP
A 2.5 day game jam for 2nd Year Game Development course resulted in this little puzzle game
Game Title: All Tiled Up
Time Frame: 2.5 Days
Constraints: Create a game that meets the brief in two and a half days. Refinement in art allowed over a week period after initial presentation of the game jam product.
Brief: Create a prototype of a game where the player changes the game mechanic as they interact with the environment.
Concept: A single player, angled top-down 3D puzzle game for PC. The aim is to get the Green cube(s) from its starting position to the warp gate by altering its path and avoiding obstacles.
Tasks/Responsibilities: Design and Build levels 1-5.
After 2.5 days of production
At the conclusion of the two and a half days we presented a singular level to the year level for critique and feedback.
Original level with additional 8 built after a week of refinement
After a week of additional building
With the week following the demonstration of the original level we were able to make several refinements:
- Using a new script we were able to create new levels faster
- New art assets for mechanics.
There are a few things we would've done differently during the initial 2.5 days.
- Decided on the concept sooner as the idea took a significantly long time to conceive.
- Having the improved level building process would have allowed for us to produce more than one level in the time.
Overall however we created a level within the time limit and it met the game jam requirements so we were successful. If we had more time I would've liked to continue building on this concept with more intricate and challenging puzzles that would require more critical thinking from the player.
Design: Jess Sealey
Programming: Ashley Flynn
Art: Jamie Jenssen, Ned Keys and Jardene Mackay